NOTICE: Package contains project with built-in RP setting, but it can be used with URP and HDRP render pipelines. For URP pipeline, you need to change materials and assign textures. All my racetracks can be used in any RP, you just need to adjust the material properties.
Basic workflow description:
You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs into your scene. Those are:
* Terrain (road, grass, gravel, curbs)
* Vehicles
* Colliders
* Objects - distance markers, cars, banners, buildings
* Trees
* Walls and barriers
*Buildings
After placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene.
I have made the grass, road, curbs and pavement as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery, sand patches to slow the car down etc.
Additionally, you can place individual objects to further change the appearance of the environment.
Here is the list of all available 3d objects you get with the track:
* 10 hot air baloons
* 3 small ad boxes for track side
* 4 medium sized sponsor banners
* 2 wide banners for track name or sponsors
* Over 20 different tree types
* Tyre barrier, 2 diffrent color tyre stacks and 2 different color single tyres for track side
* Different types of walls - short, long, with or without safety fences
* Track crossing bridge
* Orange traffic cone
* 2 types of distance markers
* Start light set and pitlane exit light
* Lamp posts
* 2 types of floodlight poles
* Pitwall (seats with tables for race engineers)
* Plastic block to use for track layouts
* Spectator seats
* 2 white tents for mechanics or guests
* Safety blocks made of tyres
* 4 RVs
* 7 cars
* 4 trucks.
* Various location specific props and buildings
Track length is 2332 meters, average width 12 meters.
Complete track geometry:
Polygons: 1 022 300
Triangles: 1 490 500
Edges: 1 880 900
Vertices: 875 000
19 Materials
1 Physical Material
27 Textures (including specular and normal maps ) - sizes from 512x512px to 8192x8192px
UV mapping: overlapping
You can view the Plymouth model in Sketchfab real-time 3D player below. If you are Unity engine user, click the button below to visit Unity Asset Store to purchase/download this track.